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        <title>kerostig | Tag : accessibility</title>
        <link>https://kerostig.org/tag/accessibility/</link>
        <description>Derniers appels à publications avec le tag 'accessibility'.</description>
        <lastBuildDate>Mon, 05 Oct 2026 10:15:17 GMT</lastBuildDate>
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            <title>kerostig | Tag : accessibility</title>
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            <link>https://kerostig.org/tag/accessibility/</link>
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        <copyright>Notices : kerostig © 2026. Le texte des appels appartient à leurs éditeurs.</copyright>
        <item>
            <title><![CDATA[Open Call for Papers]]></title>
            <link>https://kerostig.org/call/aom-amp-open-call-for-papers/</link>
            <guid>aom-amp-open-call-for-papers</guid>
            <pubDate>Tue, 11 Aug 2026 01:40:43 GMT</pubDate>
            <content:encoded><![CDATA[
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    <p>Academy of Management Perspectives seeks manuscripts that prioritize relevance to managerial practice and policy. The journal explicitly rejects papers that are primarily theory-driven or that repurpose work rejected by other journals by adding managerial implications as an afterthought. Papers must be managerially motivated from inception, addressing specific issues that inform how organizations are managed.</p>
    
    <p>Beyond relevance, AMP demands rigorous original analysis using evidence-based findings rather than opinions or philosophical arguments. This rigor may emerge from empirical research or robust conceptual frameworks, comparable to standards at elite journals.</p>
    
    <p>AMP papers must be relevant, rigorous, and readable. They simultaneously address important managerial issues, employ original scholarly analysis, and communicate findings accessibly to practitioners through plain language and concise presentation.</p>
    
    <p>
        Appel publié par Academy of Management Perspectives.
        
        <a href="https://www.aom.org/event/amp-open-call-for-papers/">Voir l'appel sur le site de l'éditeur</a>.
        
        <a href="https://kerostig.org/call/aom-amp-open-call-for-papers/">Fiche de l'appel sur kerostig</a>.
    </p>
    
    <h2>Potential topics</h2>
    <ul>
        
        <li>Papers that inform managerial practice and policy</li>
        
        <li>Studies addressing issues of importance to managers and policy makers</li>
        
        <li>Work demonstrating how organizations can be better managed and governed</li>
        
        <li>Research providing evidence to drive reconsideration of managerial practices</li>
        
        <li>Papers bridging scholarly analysis with practitioner insights</li>
        
        <li>Studies avoiding theory-driven approaches disconnected from practice</li>
        
        <li>Conceptual or empirical analysis grounded in real-world managerial challenges</li>
        
    </ul>
    
    
    <h2>Timeline</h2>
    <ul>
        
        <li>January 31, 2027: Submission Deadline</li>
        
    </ul>
    
    
</div>
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        <item>
            <title><![CDATA[Educational Immersion for All: Accessibility and Inclusion in eXtended Reality]]></title>
            <link>https://kerostig.org/call/tandf-educational-immersion-for-all-accessibility-and-inclusion-in-extended-reality/</link>
            <guid>tandf-educational-immersion-for-all-accessibility-and-inclusion-in-extended-reality</guid>
            <pubDate>Tue, 11 Aug 2026 00:55:16 GMT</pubDate>
            <content:encoded><![CDATA[
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        <p><strong>Andrea Antonio Cantone</strong>, University of Salerno</p>
        
        <p><strong>Dragan Ahmetovic</strong>, University of Milano</p>
        
        <p><strong>Paloma Diaz</strong>, Universidad Carlos III de Madrid</p>
        
        <p><strong>Giuliana Vitiello</strong>, University of Salerno</p>
        
    
    
    
    <p>This special issue explores how immersive technologies such as Virtual Reality, Augmented Reality, and Mixed Reality can be designed and implemented to create equitable educational experiences that serve all learners. While immersive technologies offer significant potential for engaging students through interactive, embodied learning, many current applications lack adequate accessibility and inclusive design considerations, potentially creating new digital divides.</p>
    
    <p>The special issue welcomes interdisciplinary research integrating perspectives from human-computer interaction, educational technology, accessibility research, and learning sciences. It seeks contributions investigating how immersive technologies can support diverse learners, including students with disabilities, neurodivergent learners, and individuals from varied cultural and socio-economic backgrounds.</p>
    
    <p>Original research articles, empirical studies, case studies, and evidence-based methodological analyses addressing accessibility challenges, design frameworks, adaptive systems, evaluation methods, and inclusive practices in XR educational environments are invited for submission.</p>
    
    <p>
        Appel publié par Behaviour &amp; Information Technology.
        
        <a href="https://think.taylorandfrancis.com/special_issues/educational-immersion-for-all-accessibility-and-inclusion-in-extended-reality/">Voir l'appel sur le site de l'éditeur</a>.
        
        <a href="https://kerostig.org/call/tandf-educational-immersion-for-all-accessibility-and-inclusion-in-extended-reality/">Fiche de l'appel sur kerostig</a>.
    </p>
    
    <h2>Potential topics</h2>
    <ul>
        
        <li>Design and development of accessible and inclusive immersive learning and training environments</li>
        
        <li>Inclusive design frameworks and guidelines for immersive educational technologies</li>
        
        <li>Immersive technologies supporting students with disabilities (e.g., cognitive, sensory, motor, neurodevelopmental conditions)</li>
        
        <li>Adaptive and personalized immersive learning and training experiences</li>
        
        <li>Accessibility challenges and solutions in XR educational interfaces</li>
        
        <li>Use of immersive technologies to support neurodivergent learners</li>
        
        <li>Evaluation methods for accessibility, usability, and user experience in immersive educational systems</li>
        
        <li>Immersive technologies for social skills training and behavioral learning</li>
        
        <li>AI-driven adaptive systems in immersive learning environments</li>
        
        <li>Multimodal and embodied interaction techniques for accessible XR learning</li>
        
        <li>Immersive simulations for inclusive education and special education</li>
        
        <li>XR technologies for experiential and collaborative learning in inclusive classrooms</li>
        
        <li>Ethical, social, and accessibility implications of immersive technologies in education</li>
        
    </ul>
    
    
    <h2>Timeline</h2>
    <ul>
        
        <li>November 30, 2026: Manuscript deadline</li>
        
    </ul>
    
    
</div>
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