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        <title>kerostig | Tag : augmented reality</title>
        <link>https://kerostig.org/tag/augmented-reality/</link>
        <description>Derniers appels à publications avec le tag 'augmented reality'.</description>
        <lastBuildDate>Mon, 05 Oct 2026 10:15:17 GMT</lastBuildDate>
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            <title>kerostig | Tag : augmented reality</title>
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            <link>https://kerostig.org/tag/augmented-reality/</link>
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        <copyright>Notices : kerostig © 2026. Le texte des appels appartient à leurs éditeurs.</copyright>
        <item>
            <title><![CDATA[Educational Immersion for All: Accessibility and Inclusion in eXtended Reality]]></title>
            <link>https://kerostig.org/call/tandf-educational-immersion-for-all-accessibility-and-inclusion-in-extended-reality/</link>
            <guid>tandf-educational-immersion-for-all-accessibility-and-inclusion-in-extended-reality</guid>
            <pubDate>Tue, 11 Aug 2026 00:55:16 GMT</pubDate>
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        <p><strong>Andrea Antonio Cantone</strong>, University of Salerno</p>
        
        <p><strong>Dragan Ahmetovic</strong>, University of Milano</p>
        
        <p><strong>Paloma Diaz</strong>, Universidad Carlos III de Madrid</p>
        
        <p><strong>Giuliana Vitiello</strong>, University of Salerno</p>
        
    
    
    
    <p>This special issue explores how immersive technologies such as Virtual Reality, Augmented Reality, and Mixed Reality can be designed and implemented to create equitable educational experiences that serve all learners. While immersive technologies offer significant potential for engaging students through interactive, embodied learning, many current applications lack adequate accessibility and inclusive design considerations, potentially creating new digital divides.</p>
    
    <p>The special issue welcomes interdisciplinary research integrating perspectives from human-computer interaction, educational technology, accessibility research, and learning sciences. It seeks contributions investigating how immersive technologies can support diverse learners, including students with disabilities, neurodivergent learners, and individuals from varied cultural and socio-economic backgrounds.</p>
    
    <p>Original research articles, empirical studies, case studies, and evidence-based methodological analyses addressing accessibility challenges, design frameworks, adaptive systems, evaluation methods, and inclusive practices in XR educational environments are invited for submission.</p>
    
    <p>
        Appel publié par Behaviour &amp; Information Technology.
        
        <a href="https://think.taylorandfrancis.com/special_issues/educational-immersion-for-all-accessibility-and-inclusion-in-extended-reality/">Voir l'appel sur le site de l'éditeur</a>.
        
        <a href="https://kerostig.org/call/tandf-educational-immersion-for-all-accessibility-and-inclusion-in-extended-reality/">Fiche de l'appel sur kerostig</a>.
    </p>
    
    <h2>Potential topics</h2>
    <ul>
        
        <li>Design and development of accessible and inclusive immersive learning and training environments</li>
        
        <li>Inclusive design frameworks and guidelines for immersive educational technologies</li>
        
        <li>Immersive technologies supporting students with disabilities (e.g., cognitive, sensory, motor, neurodevelopmental conditions)</li>
        
        <li>Adaptive and personalized immersive learning and training experiences</li>
        
        <li>Accessibility challenges and solutions in XR educational interfaces</li>
        
        <li>Use of immersive technologies to support neurodivergent learners</li>
        
        <li>Evaluation methods for accessibility, usability, and user experience in immersive educational systems</li>
        
        <li>Immersive technologies for social skills training and behavioral learning</li>
        
        <li>AI-driven adaptive systems in immersive learning environments</li>
        
        <li>Multimodal and embodied interaction techniques for accessible XR learning</li>
        
        <li>Immersive simulations for inclusive education and special education</li>
        
        <li>XR technologies for experiential and collaborative learning in inclusive classrooms</li>
        
        <li>Ethical, social, and accessibility implications of immersive technologies in education</li>
        
    </ul>
    
    
    <h2>Timeline</h2>
    <ul>
        
        <li>November 30, 2026: Manuscript deadline</li>
        
    </ul>
    
    
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        <item>
            <title><![CDATA[Immersive Technologies in Mobile Applications: Transforming Business Landscapes]]></title>
            <link>https://kerostig.org/call/emerald-immersive-technologies-in-mobile-applications-transforming-business-landscapes/</link>
            <guid>emerald-immersive-technologies-in-mobile-applications-transforming-business-landscapes</guid>
            <pubDate>Mon, 10 Aug 2026 23:47:12 GMT</pubDate>
            <content:encoded><![CDATA[
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    <p>Immersive technologies—such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—are reshaping how businesses engage customers, deliver services, and create value. As these technologies mature and become more accessible through mobile applications, organizations across industries—including retail, tourism, entertainment, healthcare, and education—are exploring their service applications and strategic potential. Immersive technologies not only enhance user experience but also enable new business models, operational efficiencies, and competitive differentiation.</p>
    
    <p>
        Appel publié par Industrial Management &amp; Data Systems.
        
        <a href="https://www.emerald.com/imds/calls-for-submissions/1753/Immersive-Technologies-in-Mobile-Applications?searchresult=1">Lire l'appel complet sur le site de l'éditeur</a>.
        
        <a href="https://kerostig.org/call/emerald-immersive-technologies-in-mobile-applications-transforming-business-landscapes/">Fiche de l'appel sur kerostig</a>.
    </p>
    
    <h2>Potential topics</h2>
    <ul>
        
        <li>User engagement and behaviour in immersive mobile applications</li>
        
        <li>Adoption and diffusion of immersive technologies in organizations</li>
        
        <li>Design principles for mobile immersive applications</li>
        
        <li>Business innovations enabled by immersive technologies across industries</li>
        
        <li>Ethical dimensions, accessibility challenges, and long-term societal impacts immersive mobile applications</li>
        
    </ul>
    
    
    <h2>Timeline</h2>
    <ul>
        
        <li>February 1, 2026: Opening date for manuscript submissions</li>
        
        <li>September 30, 2026: Closing date for manuscript submissions</li>
        
    </ul>
    
    
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